Daily Gaming News: July 17, 2020

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2 minutes

Summary

  • Geoff Keighley goes hands-on with the Sony PS5 DualSense Controller
  • Death Come True now available on Steam
  • Microsoft Flight Simulator to feature marketplace for third-party content creators
  • Metacritic rolls out 36-hour lockout for user reviews

Geoff Keighley goes hands-on with the Sony PS5 DualSense Controller

You might remember Geoff Keighley from his recently-released Half-Life: Alyx – Final Hours interactive documentary or from emceeing last week’s Ubisoft event. Now he’s got a new gig with a special hands-on with the Sony PS5 DualSense controller followed by an interview with Sony marketing director Eric Lempel. There’s nothing super groundbreaking here, other than maybe the DualSense’s adaptive triggers (which feature programmable resistance) or Eric Lempel’s statement that there will be plenty of advance notice for PS5 pre-orders.


Death Come True now available on Steam

Kazutaka Kodaka’s Death Come True is finally available on Steam, after a (short) wait. The game originally released in late June on Nintendo Switch and mobile platforms; PC and PS4 versions were planned to launch later. Well, it’s now here (on PC).

Death Come True is a kind of interactive movie where you make choices that affect how the story plays out. While Spike Chunsoft had a similar game during Kodaka’s tenure there (but one he wasn’t necessarily involved in), 428: Shibuya Scramble, that game was far more complex and featured a mixture of images and short video clips.

Either way, expect a Big Meanie Games review soon.


Microsoft Flight Simulator to feature marketplace for third-party content creators

In a new development update blog post, the Microsoft Flight Simulator team announced that a marketplace would be available for third-party creators to list their content for purchase. If you’re interested, you’ll need to apply and be approved by the marketplace team.

Microsoft Flight Simulator is currently in closed beta and expected to release on August 18.


Metacritic rolls out 36-hour lockout for user reviews

In a bid to curb the whole review-bombing trend (see The Last of Us Part II for more), Metacritic is rolling out a new change that adds a 36-hour delay for video game user reviews.

“Metacritic said that the decision was not based on users’ reaction to any game in particular.” Sounds fishy…

Source: GameSpot


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