A new DLC character for Super Smash Bros. Ultimate was revealed today: it’s Min Min from ARMS (kind of like Dhalsim)
After lousy results, Nintendo won’t be releasing any new games for mobile to focus on Switch
Apple will require licenses for all iOS games in China that are monetized
PS4 open-world game Ghosts of Tsushima has gone gold, coming out July 17
Today’s the 20th anniversary of Deus Ex
Latest DLC Character for Super Smash Bros. Ultimate Revealed, Looks Completely Broken
In a fun-filled pre-recorded livestream, Super Smash Bros. Ultimate Director Masahiro Sakurai announced the addition of a new DLC character: Min Min from ARMS. She’s got a unique long-range fighting style that allows you to control her left and right ARMS separately, as well as switch her right arm with one of three different attachments – a laser-shooting dragon head, a big “megawatt” electric spike ball, and a “ramram” boomerang ring. All three have different strengths and weaknesses: the dragon head has extremely long range with the laser, the megawatt is slow but incredibly powerful, and the ramram ring comes out quickly and spins around in a circle. Just think of her as a Dhalsim with interchangeable robotic hands that can shoot lasers and boomerang rings.
Min Min can also…
bend her arms to attack from different angles, including bouncing them off the floor
use her arms in different directions (left side + right side), though it looks like there’s a slight delay so it isn’t simultaneous
use her arms to “spring jump” absurdly high (and she’s invincible for a few frames during startup)
use her dragon arm as a hook/tether to grab ledges
reflect projectiles with her up-smash
You can get Min Min starting June 29 for $5.99 or as the first character in Fighters Pass Vol. 2 ($29.99, includes six yet-to-be-announced characters).
Nintendo to temper mobile game releases after disappointing results
Bloomberg reports that Nintendo has no plans to expand its mobile gaming presence with new titles, rather focusing on its existing mobile games and Switch console. Part of the reason is the poor performance of games such as Dragalia Lost, Super Mario Run and Fire Emblem Heroes.
Demand for the Nintendo Switch has been strong during the pandemic thanks to the success of the recently-released Animal Crossing: New Horizons.
So, right move? Wrong move?
It’s a bad idea in my book. Nintendo has clearly shown that they have no idea how to monetize mobile games (see Super Mario Run and Fire Emblem fiascos) and now they’re just taking their ball and going home. The Coronavirus has, if anything, gotten more people playing mobile games than ever before, and the mobile game industry isn’t going anywhere. AND the PS5 and Xbox Series X are both coming out later this November.
Apple to require gaming licenses for Chinese developers in July
The rule goes, if you’re a Chinese game developer or publisher producing games that either: cost money or include in-app purchases, you need to undergo an official review to receive a license. Apple wasn’t really enforcing this rule before (and in fact, they allowed companies to launch their games while undergoing the review process), but they will starting July or there will be trouble.
There’s an interesting statistic from AppInChina that states at least a third of the ~60,000 games on the iOS App Store are missing a license. Incidentally, Grand Theft Auto: San Andreas is one of those games.
Source: Bloomberg again (what’s with all the Bloomberg gaming news today?)
Ghosts of Tsushima Goes Gold, Set for July 17 Release [PS4]
It was like the game director said “give me Breath of the Wild, but with samurais instead of those lizard guys”.
According to Sucker Punch’s Twitter, Ghosts of Tsushima has gone gold [in other words, the game’s done and sent to be pressed/replicated/boxed]. The PS4 third-person, open-world game focuses on a lone samurai fighting to free the island of Tsushima from The Mongols.
Playstation’s State of Play event back in May had some gameplay footage for Ghosts of Tsushima, and while I admit the game looked solid, it also struck me as something that “ticked all the boxes”. Open-world? Yep. Stealth? Yep. Free movement/parkour/grappling hook? Yep. Horses? Yep. Constant gentle breeze dramatically blowing your cape (NO CAPES!) around ? Yep.
It was like the game director said “give me Breath of the Wild, but with samurais instead of those lizard guys”.
We’re thrilled to announce that #GhostOfTsushima has gone GOLD! This is the culmination of years of hard work from our team and we can’t wait to get it into your hands on July 17! pic.twitter.com/nidZvlqIIk
— Ghost of Tsushima ?? July 17 (@SuckerPunchProd) June 22, 2020
It’s the twentieth anniversary of Deus Ex!
20-Year Anniversary of Deus Ex
It’s the 20-year anniversary of the original Deus Ex! A trailblazing that not only influenced an entire genre of games that came after it, but also highlighted some themes that are scarily prevalent today: global pandemics, mass surveillance, and artificial intelligence. Still waiting on biomods though.
One of my absolute favorite games of all time. And now, here’s a fantastic quote from the game:
[SCENE: JC Denton gets shot and killed by a bunch of Majestic-12 soldiers.
Soldier: That did it. Anyone else hungry?]
20 years ago, one of the most influential games ever made was released… Happy birthday to the original Deus Ex!