It feels like heresy these days to say anything nice about Cyberpunk 2077. Do I dare to eat a peach?
On paper, Disco Elysium's a real tough sell. A murder mystery that looks like classic Fallout but lacks combat, only has four areas, and requires you to read a ton of dialogue and narration? Who green-lighted this?
The game's been a stellar success, but it's being held back by a couple of issues. And those issues are starting to come to a head.
Necrobarista puts in a lot of work crafting a coffee shop where the dead meet the living. But does its most important element - the story - hold up or is it stuck in limbo?
As Harvest winds down, there's been a strong debate about the future of one of the league's most notable aspects: deterministic crafting. But what is deterministic crafting and why is it important?
The Big Meanie Games' review of Outer Wilds, by Mobius Digital.
Nestled among some of the more recognizable games of 1997 – a list that included Fallout, Final Fantasy 7, and GoldenEye – was a PC adventure/murder mystery game called The Last Express.
Summary Over 50+ games announced at PC Gamer’s PC Gaming Show – Lots of “more of the same” titles – Survival/crafting, farming/life simulators, retro shooters Want to play: Persona 4 Golden (out now!), Carto, Unexplored 2: The Wayfarer’s Legacy, Potionomics, Paradise Killer, Haven, Weird West, Twin Mirror Interesting: In Sound Mind, Icarus, Rogue Lords, Blightbound […]
I recently picked up Deus Ex: Invisible War on Steam for the Walmart-bargain-bin-special price of 97 cents. Just how bad is it, anyway?
I’ve spent the last four hours wrangling through System Shock Remake demo’s empty blue corridors, feeling as clueless as The Tourist (2010) when it comes to figuring out what I’m supposed to be doing or how half the mechanics in this game even work.