On paper, Disco Elysium's a real tough sell. A murder mystery that looks like classic Fallout but lacks combat, only has four areas, and requires you to read a ton of dialogue and narration? Who green-lighted this?
Necrobarista puts in a lot of work crafting a coffee shop where the dead meet the living. But does its most important element - the story - hold up or is it stuck in limbo?
As Harvest winds down, there's been a strong debate about the future of one of the league's most notable aspects: deterministic crafting. But what is deterministic crafting and why is it important?
A few days ago, you may have noticed a couple of League of Legends news snippets about a certain controversy involving the LEC and an entity called NEOM. This post is intended to give some background behind the recent drama and also provide a space for future updates.