Necrobarista puts in a lot of work crafting a coffee shop where the dead meet the living. But does its most important element - the story - hold up or is it stuck in limbo?
Nintendo's newest Super Mario 3D All-Stars, World's End Club hits Apple Arcade, Into the Breach free on the Epic store, Fuser arriving Nov. 10, and Lab Zero's latest woes.
Path of Exile's new Heist league, India bans PUBG mobile, Nvidia's three new RTX cards, the Nintendo x Puma shoe collab, and Cyberpunk 2077's latest 200GB drama.
Epic loses their App Store account, you can now pre-register for PS5 pre-orders, Facebook's Horizon, Annapurna announces 12 minutes, and Control's headed to GOG.
Apple must allow access to Unreal tools (but not Fortnite), Call of Duty removes Tiananmen Square footage from trailer, Unity's nitty-gritty financials, "The Story of the LEC" video, and a Street Fighter V tournament's fart-riddled cast.
As Harvest winds down, there's been a strong debate about the future of one of the league's most notable aspects: deterministic crafting. But what is deterministic crafting and why is it important?